Navigation
API > API/Plugins > API/Plugins/ModelingComponents
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h |
| Include | #include "ToolSetupUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSetupUtil.cpp |
namespace ToolSetupUtil
{
UMaterialInstanceDynamic * ToolSetupUtil::GetTransparentSculptMaterial
(
UInteractiveToolManager * ToolManager,
const FLinearColor & Color,
double Opacity,
bool bTwoSided
)
}
Transparent two-sided material suitable for sculpting (has some shine and a Fresnel effect)
Parameters
| Name | Description |
|---|---|
| bTwoSided | A two sided material has some rendering artifacts in a transparent material because of indeterminate ordering of triangles within the mesh. Still, it is sometimes useful despite these flaws. |