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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/ToolSetupUtil__GetSelectionMater-
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h |
| Include | #include "ToolSetupUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSetupUtil.cpp |
namespace ToolSetupUtil
{
UMaterialInterface * ToolSetupUtil::GetSelectionMaterial
(
const FLinearColor & UseColor,
UInteractiveToolManager * ToolManager,
float DepthBias
)
}
Selection Material 1 with custom color and optional depth bias (depth bias moves vertices towards the camera)