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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialInterface * ToolSetupUtil::GetSelectionMaterial
(
UInteractiveToolManager* ToolManager |
ToolSetupUtil.h | ||
UMaterialInterface * ToolSetupUtil::GetSelectionMaterial
(
const FLinearColor& UseColor, |
ToolSetupUtil.h |
ToolSetupUtil::GetSelectionMaterial(UInteractiveToolManager *)
| Name | ToolSetupUtil::GetSelectionMaterial |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h |
| Include Path | #include "ToolSetupUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSetupUtil.cpp |
namespace ToolSetupUtil
{
UMaterialInterface * ToolSetupUtil::GetSelectionMaterial
(
UInteractiveToolManager * ToolManager
)
}
Selection Material 1
ToolSetupUtil::GetSelectionMaterial(const FLinearColor &, UInteractiveToolManager *, float)
| Name | ToolSetupUtil::GetSelectionMaterial |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h |
| Include Path | #include "ToolSetupUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSetupUtil.cpp |
namespace ToolSetupUtil
{
UMaterialInterface * ToolSetupUtil::GetSelectionMaterial
(
const FLinearColor & UseColor,
UInteractiveToolManager * ToolManager,
float DepthBias
)
}
Selection Material 1 with custom color and optional depth bias (depth bias moves vertices towards the camera)