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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/ToolSetupUtil__GetCustomDepthOff-
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h |
| Include | #include "ToolSetupUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSetupUtil.cpp |
namespace ToolSetupUtil
{
UMaterialInstanceDynamic * ToolSetupUtil::GetCustomDepthOffsetMaterial
(
UInteractiveToolManager * ToolManager,
const FLinearColor & Color,
float DepthBias,
float Opacity
)
}
Simple material with configurable depth bias, color, and opacity. Note that the material will have translucent blend mode, which can interact poorly with overlapping translucent objects, so use the other overload if you do not need opacity control.