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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/ToolSceneQueriesUtil__PointSnapQ-
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include | #include "ToolSceneQueriesUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
bool ToolSceneQueriesUtil&58;&58;PointSnapQuery
&40;
const FViewCameraState & CameraState,
const FVector3d & Point1,
const FVector3d & Point2,
double VisualAngleThreshold
&41;
}
Remarks
Test if two points are close enough to snap together. This is done by computing visual angle between points for current camera position.
Parameters
| Name | Description |
|---|---|
| VisualAngleThreshold | visual angle threshold to use. If 0, GetDefaultVisualAngleSnapThresh() is used |