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API > API/Plugins > API/Plugins/ModelingComponents
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include | #include "ToolSceneQueriesUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
bool ToolSceneQueriesUtil::FindWorldGridSnapPoint
(
const UInteractiveTool * Tool,
const FVector3d & QueryPoint,
FVector3d & GridSnapPointOut
)
}
Remarks
Run a query against the scene to find the nearest WorldGrid snap point