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Unreal Engine C++ API Reference > Plugins > ModelingComponents
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
Include | #include "ToolSceneQueriesUtil.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
bool ToolSceneQueriesUtil&58;&58;FindWorldGridSnapPoint
&40;
const UInteractiveTool &42; Tool,
const FVector3d & QueryPoint,
FVector3d & GridSnapPointOut
&41;
}
Remarks
Run a query against the scene to find the nearest WorldGrid snap point