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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double ToolSceneQueriesUtil::CalculateViewVisualAngleD
(
const UInteractiveTool* Tool, |
ToolSceneQueriesUtil.h | ||
double ToolSceneQueriesUtil::CalculateViewVisualAngleD
(
const FViewCameraState& CameraState, |
ToolSceneQueriesUtil.h |
ToolSceneQueriesUtil::CalculateViewVisualAngleD(const UInteractiveTool *, const FVector3d &, const FVector3d &)
| Name | ToolSceneQueriesUtil::CalculateViewVisualAngleD |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include Path | #include "ToolSceneQueriesUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
double ToolSceneQueriesUtil::CalculateViewVisualAngleD
(
const UInteractiveTool * Tool,
const FVector3d & Point1,
const FVector3d & Point2
)
}
visual angle between two 3D points, relative to the current camera position
ToolSceneQueriesUtil::CalculateViewVisualAngleD(const FViewCameraState &, const FVector3d &, const FVector3d &)
| Name | ToolSceneQueriesUtil::CalculateViewVisualAngleD |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include Path | #include "ToolSceneQueriesUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
double ToolSceneQueriesUtil::CalculateViewVisualAngleD
(
const FViewCameraState & CameraState,
const FVector3d & Point1,
const FVector3d & Point2
)
}
visual angle between two 3D points, relative to the current camera position