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Unreal Engine C++ API Reference > Plugins > ModelingComponents > ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
Include | #include "ToolSceneQueriesUtil.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
double ToolSceneQueriesUtil&58;&58;CalculateDimensionFromVisualAngleD
&40;
const FViewCameraState & CameraState,
const FVector3d & Point,
double TargetVisualAngleDeg
&41;
}
(approximate) 3D dimension that corresponds to a radius of target visual angle around Point