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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/TargetInterfaces > API/Plugins/ModelingComponents/TargetInterfaces/IDynamicMeshCommitter
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/TargetInterfaces/DynamicMeshCommitter.h |
| Include | #include "TargetInterfaces/DynamicMeshCommitter.h" |
Syntax
struct FDynamicMeshCommitInfo
Remarks
Extra information that can be passed to a CommitMesh call to potentially make the commit faster. Note that setting any of these to false doesn't mean that the corresponding data won't be updated, because a target may choose to always update everything. But it may help some targets do faster updates by not updating things that stayed the same.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bNormalsChanged | ||
| bool | bPolygroupsChanged | ||
| bool | bPositionsChanged | ||
| bool | bTangentsChanged | ||
| bool | bTopologyChanged | ||
| bool | bTransformVertexColorsSRGBToLinear | Intentionally left out of the constructor. | |
| bool | bUVsChanged | ||
| bool | bVertexColorsChanged |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Leaves everything initialized to default (true) | |||
FDynamicMeshCommitInfo
(
bool bInitValue |
Initializes each of the b*Changed members to bInitValue |