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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Snapping > API/Plugins/ModelingComponents/Snapping/UModelingSceneSnappingManager
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/ModelingSceneSnappingManager.h |
| Include | #include "Snapping/ModelingSceneSnappingManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Snapping/ModelingSceneSnappingManager.cpp |
virtual void UnPauseSceneGeometryUpdates
&40;
bool bImmediateRebuilds
&41;
Remarks
Re-enable live updates that were prevented by PauseSceneGeometryUpdates(), and execute any pending updates that were requested while in the pause state.
Parameters
| Name | Description |
|---|---|
| bImmediateRebuilds | If true (default), things like BVH updates will happen immediately, instead of simply being marked as pending |