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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Snapping > API/Plugins/ModelingComponents/Snapping/UModelingSceneSnappingManager
Warnings * implementations are not required (and may not be able) to support hit-testing
- USceneSnappingManager::ExecuteSceneHitQuery()
- UModelingSceneSnappingManager::ExecuteSceneHitQuery()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/ModelingSceneSnappingManager.h |
| Include | #include "Snapping/ModelingSceneSnappingManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Snapping/ModelingSceneSnappingManager.cpp |
virtual bool ExecuteSceneHitQuery
&40;
const FSceneHitQueryRequest & Request,
FSceneHitQueryResult & ResultOut
&41; const
Remarks
USceneSnappingManager API Try to find a Hit Point in the scene that satisfies the HitQuery Request.
implementations are not required (and may not be able) to support hit-testing true if a valid hit was found
Parameters
| Name | Description |
|---|---|
| Request | hit query configuration |
| ResultOut | hit query result, if return is true |