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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Snapping > API/Plugins/ModelingComponents/Snapping/UModelingSceneSnappingManager
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/ModelingSceneSnappingManager.h |
| Include | #include "Snapping/ModelingSceneSnappingManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Snapping/ModelingSceneSnappingManager.cpp |
virtual void BuildSpatialCacheForWorld
&40;
UWorld &42; World,
TFunctionRef< bool(AActor &42;)> ActorFilter,
TFunctionRef< bool(UPrimitiveComponent &42;)> PrimitiveFilter
&41;
Remarks
Explicitly populate the spatial-cache tracking set with specific Actors/Components (alternative to OnActorAdded route)