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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Snapping > FPointPlanarSnapSolver > UpdatePointHistory
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/PointPlanarSnapSolver.h |
Include | #include "Snapping/PointPlanarSnapSolver.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Snapping/PointPlanarSnapSolver.cpp |
void UpdatePointHistory
&40;
const TArray< FVector3d > & Points
&41;
Remarks
Point history manipulation functions. All of them remove the currently generated snap