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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Snapping > API/Plugins/ModelingComponents/Snapping/FBasePositionSnapSolver3
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/BasePositionSnapSolver3.h |
| Include | #include "Snapping/BasePositionSnapSolver3.h" |
Syntax
struct FSnapTargetPoint
Remarks
Target point that might be snapped to
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bHaveConstrainedPosition | If true, then Position is the snap target point but ConstrainedPosition is the one we should return Sounds weird but allows for things like axis-constrained grid snapping to work. | |
| bool | bHaveCustomMetric | ||
| bool | bIsSnapDistance | ||
| bool | bIsSnapLine | ||
| FVector3d | ConstrainedPosition | ||
| FCustomMetric | CustomMetric | ||
| FVector3d | Position | ||
| int | Priority | ||
| int | SnapDistanceID | ||
| FLine3d | SnapLine | ||
| int | TargetID |