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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UPolygonSelectionMechanic
- UMeshTopologySelectionMechanic::UpdateSelection()
- UPolygonSelectionMechanic::UpdateSelection()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/PolygonSelectionMechanic.h |
| Include | #include "Selection/PolygonSelectionMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/PolygonSelectionMechanic.cpp |
virtual bool UpdateSelection
(
const FRay & WorldRay,
FVector3d & LocalHitPositionOut,
FVector3d & LocalHitNormalOut
)
Remarks
Selection API Intersect the ray with the mesh and update the selection based on the hit element, modifier states, etc true if selection was modified