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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UMeshTopologySelectionMechanic
- UInteractionMechanic::Render()
- UMeshTopologySelectionMechanic::Render()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/MeshTopologySelectionMechanic.h |
| Include | #include "Selection/MeshTopologySelectionMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/MeshTopologySelectionMechanic.cpp |
virtual void Render
(
IToolsContextRenderAPI * RenderAPI
)
Remarks
Allow the Mechanic to do any custom drawing (ie via PDI/RHI)