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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UMeshTopologySelectionMechanic
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/MeshTopologySelectionMechanic.h |
| Include | #include "Selection/MeshTopologySelectionMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/MeshTopologySelectionMechanic.cpp |
FFrame3d GetSelectionFrame
&40;
bool bWorld,
FFrame3d &42; InitialLocalFrame
&41; const
The best-guess 3D frame for the current select
Parameters
| Name | Description |
|---|---|
| bWorld | if true, local-to-world transform of the target MeshComponent is applied to the frame |