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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UGeometrySelectionManager
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelectionManager.h |
| Include | #include "Selection/GeometrySelectionManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GeometrySelectionManager.cpp |
virtual void UpdateSelectionViaRaycast
(
const FRay3d & WorldRay,
const FGeometrySelectionUpdateConfig & UpdateConfig,
FGeometrySelectionUpdateResult & ResultOut
)
Remarks
Use the given WorldRay to update the active element selection based on UpdateConfig. The intention is that this function is called by higher-level user interaction code after RayHitTest() has returned true.
Parameters
| Name | Description |
|---|---|
| ResultOut | information on any element selection modifications is returned here |