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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UGeometrySelectionManager
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelectionManager.h |
| Include | #include "Selection/GeometrySelectionManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GeometrySelectionManager.cpp |
virtual bool RayHitTest
&40;
const FRay3d & WorldRay,
FInputRayHit & HitResultOut
&41;
Remarks
Test if a World-space ray "hits" the current active target set, which can be used to (eg) determine if a higher-level user interaction for selection should "Capture" the click true on hit
Parameters
| Name | Description |
|---|---|
| HitResultOut | hit information is returned here |