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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h |
| Include | #include "Selection/StoredMeshSelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/StoredMeshSelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE&58;&58;Geometry&58;&58;HaveAvailableGeometrySelection
&40;
const FToolBuilderState & SceneState
&41;
}
}
true if there is currently any geometry selection available in the SceneState