Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UBoundarySelectionMechanic
- UMeshTopologySelectionMechanic::UpdateSelection()
- UBoundarySelectionMechanic::UpdateSelection()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundarySelectionMechanic.h |
| Include | #include "Selection/BoundarySelectionMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/BoundarySelectionMechanic.cpp |
virtual bool UpdateSelection
&40;
const FRay & WorldRay,
FVector3d & LocalHitPositionOut,
FVector3d & LocalHitNormalOut
&41;
Remarks
Selection API Intersect the ray with the mesh and update the selection based on the hit element, modifier states, etc true if selection was modified