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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/ToolSelectionUtil__SetNewActorSe-
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h |
| Include | #include "Selection/ToolSelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp |
namespace ToolSelectionUtil
{
void ToolSelectionUtil&58;&58;SetNewActorSelection
&40;
UInteractiveToolManager &42; ToolManager,
AActor &42; Actor
&41;
}
Remarks
Change the active selection to the given Actor, via given ToolManager. Replaces existing selection.