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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/IGeometrySelector
- IGeometrySelector::SupportsSleep()
- FVolumeSelector::SupportsSleep()
- FStaticMeshSelector::SupportsSleep()
- FBaseDynamicMeshSelector::SupportsSleep()
- FVolumeSelector::SupportsSleep()
- FStaticMeshSelector::SupportsSleep()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelector.h |
| Include | #include "Selection/GeometrySelector.h" |
virtual bool SupportsSleep&40;&41; const
Remarks
The SelectionManager will call SupportsSleep() to determine if an IGeometrySelector needs to be destroyed when the target object is deselected, or if it can be re-used (generally more efficient)