Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/IGeometrySelectionTransformer
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelector.h |
| Include | #include "Selection/GeometrySelector.h" |
void UpdateTransform
&40;
TFunctionRef< FVector3d(int VertexID, const FVector3d &InitialPosition, const FTransform &WorldTransform)> VertexTransformFunc
&41;
Remarks
Update the active transform (eg called on each mouse update during 3D gizmo usage). The caller provides a VertexTransformFunc callback, which will only be called during the call to UpdateTransform to compute new 3D positions for 3D points.