Navigation
Unreal Engine C++ API Reference > Plugins > ModelingComponents > Selection > FSelectClickedAction
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/SelectClickedAction.h |
Include | #include "Selection/SelectClickedAction.h" |
Syntax
static ShiftModifier = 1;
Remarks
Can alternately track shift modifier, however client must register this modifier w/ behavior