Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/FMeshTopologySelector
Syntax
TFunction< bool(const FVector3d &, const FVector3d &, double ToleranceScale)> PointsWithinToleranceTest
Remarks
This is the function we use to determine if a point on a corner/edge is close enough to the hit-test ray to treat as a "hit". By default this is Euclidean distance with a tolerance of 1.0. You probably need to replace this with your own function.