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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Selection > FGroupTopologySelector
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GroupTopologySelector.h |
Include | #include "Selection/GroupTopologySelector.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GroupTopologySelector.cpp |
void Initialize
&40;
const FDynamicMesh3 &42; Mesh,
const FGroupTopology &42; Topology
&41;
Remarks
Initialize the selector with the given Mesh and Topology. This does not create the internal data structures, this happens lazily on GetGeometrySet()