Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/FBaseDynamicMeshSelector
- IGeometrySelector::SupportsSleep()
- FBaseDynamicMeshSelector::SupportsSleep()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual bool SupportsSleep() const
Remarks
The SelectionManager will call SupportsSleep() to determine if an IGeometrySelector needs to be destroyed when the target object is deselected, or if it can be re-used (generally more efficient)