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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/FBaseDynamicMeshSelector
- IGeometrySelector::RayHitTest()
- FBaseDynamicMeshSelector::RayHitTest()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual bool RayHitTest
&40;
const FWorldRayQueryInfo & RayInfo,
UE::Geometry::FGeometrySelectionHitQueryConfig QueryConfig,
FInputRayHit & HitResultOut
&41;
Remarks
Check for intersection between a world-space Ray with the Selector's target object and return a FInputRayHit result. RayHitTest() must return true for other raycast-based functions like UpdateSelectionViaRaycast() to be called. true on hit, false on miss