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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/FBaseDynamicMeshSelector
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual void Initialize
&40;
FGeometryIdentifier SourceGeometryIdentifier,
UDynamicMesh &42; TargetMesh,
TUniqueFunction< UE::Geometry::FTransformSRT3d()> GetWorldTransformFunc
&41;
Remarks
Initialize the FBaseDynamicMeshSelector for a given source/target UDynamicMesh.
Parameters
| Name | Description |
|---|---|
| SourceGeometryIdentifier | identifier for the object that the TargetMesh came from (eg DynamicMeshComponent or other UDynamicMesh source) |
| TargetMesh | the target UDynamicMesh |
| GetWorldTransformFunc | function that provides the Local to World Transform |