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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/FBaseDynamicMeshSelector
- IGeometrySelector::GetSelectionFrame()
- FBaseDynamicMeshSelector::GetSelectionFrame()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual void GetSelectionFrame
&40;
const FGeometrySelection & Selection,
UE::Geometry::FFrame3d & SelectionFrameOut,
bool bTransformToWorld
&41;
Remarks
Compute a 3D frame for the provided Selection. For example this could simply be a frame aligned to the XYZ axes at the center of the selection bounding-box, or something more sophisticated, like aligned to the tangent-space of the selected element(s), etc.
Parameters
| Name | Description |
|---|---|
| bTransformToWorld | if true the resulting SelectionFrameOut will be in world-space, based on GetLocalToWorldTransform() |