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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/FBaseDynamicMeshSelector
- IGeometrySelector::AccumulateSelectionElements()
- FBaseDynamicMeshSelector::AccumulateSelectionElements()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual void AccumulateSelectionElements
&40;
const FGeometrySelection & Selection,
FGeometrySelectionElements & ElementsInOut,
bool bTransformToWorld,
bool bIsForPreview
&41;
Remarks
Accumulate geometric elements (currently 3D triangles, line segments, and points) for the provided Selection in the provided ElementsInOut. ElementsInOut is not cleared.
Parameters
| Name | Description |
|---|---|
| bTransformToWorld | if true each geometric element will be transformed to World space, based on GetLocalToWorldTransform() |
| bIsForPreview | if true, geometry is being collected for a preview of selection. Selector may return simplified geometry in this case |