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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/FBaseDynamicMeshSelector
- IGeometrySelector::AccumulateSelectionBounds()
- FBaseDynamicMeshSelector::AccumulateSelectionBounds()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual void AccumulateSelectionBounds
&40;
const FGeometrySelection & Selection,
FGeometrySelectionBounds & BoundsInOut,
bool bTransformToWorld
&41;
Remarks
Accumulate the bounds of the provided Selection in the provided BoundsInOut. BoundsInOut is not cleared.
Parameters
| Name | Description |
|---|---|
| bTransformToWorld | if true each bounded point/element will be transformed to World space before being "contained" in BoundsInOut |