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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include | #include "Scene/MeshSceneAdapter.h" |
Syntax
namespace UE
{
namespace Geometry
{
enum EActorMeshComponentType
&123;
StaticMesh,
InstancedStaticMesh,
HierarchicalInstancedStaticMesh,
InternallyGeneratedComponent,
Unknown,
&125;
}
}
Values
| Name | Description |
|---|---|
| StaticMesh | |
| InstancedStaticMesh | |
| HierarchicalInstancedStaticMesh | |
| InternallyGeneratedComponent | |
| Unknown |
Remarks
EActorMeshComponentType enum is used to determine which type of Component an FActorChildMesh represents.