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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/IMeshSpatialWrapper
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include | #include "Scene/MeshSceneAdapter.h" |
bool RayIntersection
&40;
const FRay3d & WorldRay,
const FTransformSequence3d & LocalToWorldTransform,
FMeshSceneRayHit & WorldHitResultOut
&41;
Remarks
Find the nearest ray-intersection with the mesh. Must be callable in parallel from any thread.