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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/IMeshSpatialWrapper
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include | #include "Scene/MeshSceneAdapter.h" |
bool ProcessVerticesInWorld
&40;
TFunctionRef< bool(const FVector3d &)> ProcessFunc,
const FTransformSequence3d & LocalToWorldTransform
&41;
Remarks
Apply ProcessFunc to each vertex in world space. Return false from ProcessFunc to terminate iteration. Returns true if iteration completed.