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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/IMeshSpatialWrapper
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include | #include "Scene/MeshSceneAdapter.h" |
bool Build
&40;
const FMeshSceneAdapterBuildOptions & BuildOptions
&41;
Remarks
If possible, spatial data structure should defer construction until this function, which will be called off the game thread (in ParallelFor)