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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/FWorldRenderCapture
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h |
| Include | #include "Scene/WorldRenderCapture.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/WorldRenderCapture.cpp |
void SetVisibleActorsAndComponents
(
const TArray < AActor * > & VisibleActors,
const TArray < UActorComponent * > & VisibleComponents
)
Remarks
Set the set of Actors and Components in the target World that should be included in the Rendering.