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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/FWorldRenderCapture
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/WorldRenderCapture.h |
| Include | #include "Scene/WorldRenderCapture.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/WorldRenderCapture.cpp |
FSphere ComputeContainingRenderSphere
&40;
float HorzFOVDegrees,
float SafetyBoundsScale
&41; const
Remarks
Compute a sphere where, if the camera is on the sphere pointed at the center, then the Visible Actors will be fully visible (ie a square capture will not have any clipping), for the given Field of View. SafetyBoundsScale multiplier is applied to the bounding box.