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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/FSceneGeometrySpatialCache
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneGeometrySpatialCache.h |
| Include | #include "Scene/SceneGeometrySpatialCache.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/SceneGeometrySpatialCache.cpp |
virtual bool FindNearestHit
&40;
const FRay3d & WorldRay,
FSceneGeometryPoint & HitResultOut,
FSceneGeometryID & HitIdentifier,
const FSceneQueryVisibilityFilter &42; VisibilityFilter,
double MaxDistance
&41;