Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneGeometrySpatialCache.h |
| Include | #include "Scene/SceneGeometrySpatialCache.h" |
Syntax
struct FSceneGeometryPoint
Variables
| Type | Name | Description | |
|---|---|---|---|
| AActor * | Actor | Actor that was hit, if available. | |
| UPrimitiveComponent * | Component | Component that was hit, if available. | |
| int32 | ComponentElementIndex | Element Index on hit Component, if available (eg Instance Index on an InstancedStaticMesh) | |
| int32 | GeometryIndex | Index/ID on geometry of hit Component. | |
| EGeometryPointType | GeometryType | Geometry type. | |
| FVector3d | LocalPoint | Component-space point. | |
| FVector3d | PointBaryCoords | Barycentric coordinates of the point, if that is applicable. | |
| FRay3d | Ray | World ray that was cast, stored here for convenience | |
| double | RayDistance | Distance along ray that point occurs at | |
| FVector3d | WorldPoint | World-space point. |