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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/FSceneCapturePhotoSet
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneCapturePhotoSet.h |
| Include | #include "Scene/SceneCapturePhotoSet.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/SceneCapturePhotoSet.cpp |
void SetCaptureSceneActors
(
UWorld * World,
const TArray < AActor * > & Actors
)
Remarks
Set the target World and set of Actors/Components If World != this->World or Actors != this->Actors all existing photo sets are cleared Note: The caller must ensure Actors does not contain nullptr