Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/FSceneCapturePhotoSet
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneCapturePhotoSet.h |
| Include | #include "Scene/SceneCapturePhotoSet.h" |
Syntax
struct FSceneSamples
Remarks
FSceneSamples stores samples corresponding to pixels in the DeviceDepth photoset where the values are strictly within the viewing frustum, which corresponds to a camera ray intersecting an actor in VisibleActors. All non-null containers with Computed capture status will be filled by GetSceneSamples() and will have the same .Num() counts
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FVector3f > * | BaseColor | ||
| TArray< FVector3f > * | Emissive | ||
| TArray< float > * | Metallic | These are samples of the corresponding capture channels. | |
| TArray< float > * | Opacity | ||
| TArray< FVector3f > * | PackedMRS | ||
| TArray< float > * | Roughness | ||
| TArray< float > * | Specular | ||
| TArray< FVector3f > * | SubsurfaceColor | ||
| TArray< FVector3f > * | WorldNormal | ||
| TArray< FFrame3f > * | WorldOrientedPoints | ||
| TArray< FVector3f > * | WorldPoint | These are world-space point, normal or oriented point samples The points are computed from the DeviceDepth channel and normals from the WorldNormal channel Coordinate frames are located at the world points with Z axis aligned with world normals and arbitrary X/Y axes |