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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/FMeshSceneAdapter
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include | #include "Scene/MeshSceneAdapter.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/MeshSceneAdapter.cpp |
virtual bool FindNearestRayIntersection
&40;
const FRay3d & WorldRay,
FMeshSceneRayHit & HitResultOut
&41;
Remarks
Intersect the given Ray with the MeshScene and find the nearest mesh hit true if hit was found and HitResultOut is initialized
Parameters
| Name | Description |
|---|---|
| HitResultOut | ray-intersection information will be returned here |