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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/FMeshSceneAdapter
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include | #include "Scene/MeshSceneAdapter.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/MeshSceneAdapter.cpp |
virtual double FastWindingNumber
&40;
const FVector3d & WorldPoint,
bool bFastEarlyOutIfPossible
&41;
FastWindingNumber computed at WorldPoint across all mesh Actors/Components
Parameters
| Name | Description |
|---|---|
| bFastEarlyOutIfPossible | if true, then if any Mesh Scene Element returns a Winding Number of 1, the function returns immediately |