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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Scene > API/Plugins/ModelingComponents/Scene/FMeshSceneAdapter
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include | #include "Scene/MeshSceneAdapter.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene/MeshSceneAdapter.cpp |
void AddComponents
(
const TArray < UActorComponent * > & ComponentSetIn
)
Remarks
Add the given Components to the Mesh Scene. If multiple Components from the same Actor are passed in, duplicate FActorAdapters will be created