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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Physics
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h |
| Include | #include "Physics/ComponentCollisionUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Physics/ComponentCollisionUtil.cpp |
namespace UE
{
namespace Geometry
{
void UE&58;&58;Geometry&58;&58;UpdateSimpleCollision
&40;
UBodySetup &42; BodySetup,
const FKAggregateGeom &42; NewGeometry,
UStaticMesh &42; StaticMesh,
FComponentCollisionSettings NewCollisionSettings
&41;
}
}
Remarks
Replace existing Simple Collision geometry in BodySetup with that defined by NewGeometry, and update the Component/BodySetup collision settings. StaticMesh argument allows for necessary updates to it and any active UStaticMeshComponent that reference it