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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Physics > API/Plugins/ModelingComponents/Physics/UE__Geometry__AppendSimpleCollis-
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/ComponentCollisionUtil.h |
| Include | #include "Physics/ComponentCollisionUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Physics/ComponentCollisionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE&58;&58;Geometry&58;&58;AppendSimpleCollision
&40;
const UPrimitiveComponent &42; SourceComponent,
FSimpleShapeSet3d &42; ShapeSetOut,
const TArray< FTransform3d > & TransformSeqeuence
&41;
}
}
Remarks
Apply TransformSequence (in-order) to the existing Simple Collision geometry in Component and then append to to ShapeSetOut