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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MeshDebugDraw::DrawVertices
(
const FDynamicMesh3* Mesh, |
Draw vertices of mesh as points | Drawing/MeshDebugDrawing.h | |
void MeshDebugDraw::DrawVertices
(
const FDynamicMesh3* Mesh, |
Drawing/MeshDebugDrawing.h |
MeshDebugDraw::DrawVertices(const FDynamicMesh3 , const TArray< int > &, float, FColor, FPrimitiveDrawInterface , const FTransform &)
Description
Draw vertices of mesh as points
| Name | MeshDebugDraw::DrawVertices |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/MeshDebugDrawing.h |
| Include Path | #include "Drawing/MeshDebugDrawing.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/MeshDebugDrawing.cpp |
namespace MeshDebugDraw
{
void MeshDebugDraw::DrawVertices
(
const FDynamicMesh3 * Mesh,
const TArray < int > & Indices,
float PointSize,
FColor Color,
FPrimitiveDrawInterface * PDI,
const FTransform & Transform
)
}
Parameters
| Name | Remarks |
|---|---|
| Mesh | The Mesh that provides the vertices |
| Indices | the list of indices |
| PointSize | the size of the points in screen space |
| Color | color of the lines |
| PDI | drawing interface |
| Transform | transform applied to the vertex positions |
MeshDebugDraw::DrawVertices(const FDynamicMesh3 , const TSet< int > &, float, FColor, FPrimitiveDrawInterface , const FTransform &)
| Name | MeshDebugDraw::DrawVertices |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/MeshDebugDrawing.h |
| Include Path | #include "Drawing/MeshDebugDrawing.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/MeshDebugDrawing.cpp |
namespace MeshDebugDraw
{
void MeshDebugDraw::DrawVertices
(
const FDynamicMesh3 * Mesh,
const TSet < int > & Indices,
float PointSize,
FColor Color,
FPrimitiveDrawInterface * PDI,
const FTransform & Transform
)
}